Star Wars Episode 7 News

Thursday, September 26, 2013

Boba Fett Concept Art and Story Details About Star Wars: 1313.

After the shutdown of LucasArts, and the cancellation of Star Wars: 1313 it was revealed that the game's story would have been centered around Boba Fett's character. 
Now IGN got a chance to see a 15 minute demo of the game that was meant to be revealed at this year's E3...

From IGN:

Star Wars 1313 would have begun with a prologue on Tattooine. Various bounty hunters seen in the game would have worked for different crime bosses, and Boba Fett unsurprisingly served Jabba the Hutt. Here we see a young Fett very early in the game, long before he even has his Mandalorian armor, instead wearing only his most basic outfit.

As you can see in the art above, Fett is standing in front of the Slave One and still wearing his father's iconic helmet. Since Star Wars 1313 was meant to take place between the prequel and original Star Wars trilogies, Fett’s armor would have evolved throughout the story, changing and becoming stronger, more familiar, as he progressed.


Coruscant was meticulously detailed, with structures seen here made up of derelict ships and spare parts (including TIE Fighter wings if you look closely). It’s not hard to make out a Corellian freighter here (though our source assured us it isn’t the Millennium Falcon), and you can see the gigantic scale of the environments the development team intended.

Our source explained that at one point in the story, Fett would also end up in layer 1314. While 1313 is a corrupt metropolis controlled by crime families, 1314 is a rarely-explored slum that has been shrouded for years in complete darkness. Part of the story of Star Wars 1313 would have seen Fett fighting his way through layer 1314 in search of his bounty. 

boba fett
Here you can see Boba Fett fighting an enemy in what may be 1314, though our source didn't confirm. The enemy wears a mask that presumably helps it see in the constant dark in this layer of Coruscant.

The armor here is also an example of the aforementioned upgrades Fett would have received; he’s now equipped with a jetpack and his more traditional Mandalorian armor.

The main thrust of our demo saw Boba Fett chasing a Trandoshan through a sprawling marketplace in level 1313. As Fett chased after his target, he ran through several storefronts, including a sort of butcher shop that featured sliced-open Tauntauns hanging from the rafters. The crime families of 1313 were using these Tauntauns to smuggle spice to other planets, a plot point that our source tells us would have been central to Star Wars 1313’s story. 

boba fett

Here we see the end of the chase in our demo, after Fett has caught and captured the Trandoshan in question. You can see that, rather than killing his prey, Fett has him cuffed and is prepared to bring him in alive to Jabba or the rest of the crime family leaders.  
Behind Fett is a droid companion that would have fought alongside him as his partner. We’re told that this droid would eventually have betrayed Fett, but that early in the game they fought side-by-side.

boba fett
Fett is once again fighting alongside his droid companion, seen here burning enemies, still wearing some of his more advanced armor.

While our source didn’t confirm exactly when in the game this shot might have taken place, it’s possible that this is a further battle in the newly-opened level 1314.

This shot shows us the other bounty hunters fighting on behalf of the various crime families of 1313, all working together toward a common goal (though, as is typical of Star Wars lore, all bets are off once that goal has been completed). This was meant to tie into the live-action TV series, our source tells us, which was set on Coruscant and focused on the same crime families as the game.

boba fett
Behind Fett we once again see his droid companion, as well as what appears to be a Dathomirian, a human, and a Twi’lek.

Star Wars 1313 was an ambitious, beautiful project, and while we’ll likely never see it completed, it’s certainly fascinating getting a glimpse into what LucasArts intended.

I really hope that this game will find its way to the mass consumer. There is no much sense in scraping a game when it's at such advanced level of development. So let's hope that the game will be finished by another developer.



  1. Yeah it'd be a crime to see this go to waste. Remember EA is working on two Star Wars titles. Battle Front 3 and an unannounced project from the team that makes Dead Space. Perhaps they picked up where LucasArts left off? After all they've got some pretty good experience with third person shooters. One can hope.

  2. The fact is game companies, especially BIG game companies,
    especially Electronical Arts, don't give a flying fuck about you.

    So a game this far along couldn't possibly go to waste, huh?
    I've got 2 things for ya:
    1] "The Secret Of Vulcan Fury"
    2] Free Radical's "Battlefront III": 95% finished according to one of the devs ....

  3. They could use these concepts for the spin off movie .

  4. It really makes no sense to scrap this when so much work has already been put into this.

    Does anyone have any idea of what percentage of the game was completed?

    It just seems to me that if 80% of the game has already been completed, that it's foolish for another company to not want to try to finish the remaining 20%, particularly for such a hotly anticipated title as this where lots of profit could be made.

    1. Pretty sure that it was only in early stages. Basic levels and storyline already put in place but none of the stuff that would have made it a game. The skeleton if you will.

  5. Looks too cool not to release it... shame